
Beached
BEACHED is a top-down shark roguelite where you start as a relatively small predator in a crowded resort shoreline and evolve into something the entire beach has to survive.
You hunt swimmers, wildlife, divers, armed enemies, boats, helicopters, and eventually huge apex threats like warships and the Leviathan. Enemies get more dangerous as you level up, with tougher units entering the normal spawn pool over time. Some prey tries to escape, and catching fleeing targets gives bonus XP. Bosses give the biggest XP rewards.
Health is intentionally limited. Killing enemies does not heal you. The only way to recover health is by finding wooden med crates around the map. Bite a crate once to smash it open for an immediate 50% max-HP heal, then stay inside the healing goo it leaves behind to slowly top yourself back up. Crates eventually respawn, so managing when and where you use them becomes part of surviving longer runs.
Controls
PC
- WASD / Arrow Keys — Swim
- Left Click — Target an enemy / combo bite
- Right Click — Heavy directional bite
- Space — Dash
- Shift — Spin attack / dodge
- Click an enemy to mark it so your attacks face toward that target.
iPhone / Touch
- Directional controls / joystick — Swim
- BITE — Fast bite attack
- POWER — Stronger bite
- DASH — Burst movement / dodge
- SPIN — Defensive spinning attack
- Tap an enemy — Mark it as your target
The core loop is basically: hunt → gain XP → mutate → survive escalating threats → manage your med-crate healing → take down bosses → become the apex predator.
| Published | 12 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | winit |
| Tags | Roguelike, shark, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

Leave a comment
Log in with itch.io to leave a comment.